In trying to edit/update this post, it dawned on me that the capabilities the healing talents of watercrafting are way too detailed to include if I wanted to make that post accessible either as a 'quick reference' for myself or other Aleran RPers, or anyone wanting to read about this.
As a result, here now are collected observations on what watercrafting can heal, with some notes on power level. Keep in mind that this is very quick-and-dirty, as there is a continuum of talent and skill, not discrete values. It is also done as much as possible by book canon; however, some inter-and-extrapolation was necessary.
A general rule is that watercrafting does take energy out of both healer and healee, but surprisingly little, for the most part. How exhausting any one injury is seems to vary inversely with skill, and how much seems to depend a lot on context (and possibly mindset). The standard Healer's Mantra to a patient (especially of an injury) after healing is, "Drink lots of water, eat lots of meat, get lots of rest."
( Advanced medicine à la Romans with Pokémon )
Questions/comments/concerns, get in touch!
As a result, here now are collected observations on what watercrafting can heal, with some notes on power level. Keep in mind that this is very quick-and-dirty, as there is a continuum of talent and skill, not discrete values. It is also done as much as possible by book canon; however, some inter-and-extrapolation was necessary.
A general rule is that watercrafting does take energy out of both healer and healee, but surprisingly little, for the most part. How exhausting any one injury is seems to vary inversely with skill, and how much seems to depend a lot on context (and possibly mindset). The standard Healer's Mantra to a patient (especially of an injury) after healing is, "Drink lots of water, eat lots of meat, get lots of rest."
( Advanced medicine à la Romans with Pokémon )
Questions/comments/concerns, get in touch!
Annotate